![]() ![]() A powerful map editor to build your world. An immensely powerful editor, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system. Mode is Area Type or VX-Compatible Type The map and its effects will be used for the battle background. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever. RPG Maker VX Ace improves on every aspect of creating your very own epic adventure. Mode is Field Type The battle background is automatically determined by the tile where the player is standing when the battle occurs. When it is not selected, processing depends on the Mode of the tileset that was set for this map. Find game assets tagged Medieval and RPG Maker like Winlu Fantasy Tileset - Exterior, Winlu Fantasy Tileset - Interior, Winlu Fantasy Tileset - Dungeon, Super Epic Fantasy Weapons Pack FREE, Pixeltier's 16x16 RPG Icon Pack /// Pixel Art on itch. Specify Battle Background When selected, this setting allows you to specify a combination of two graphics to display as a battle background when a battle occurs on this map. However, with tilesets where Mode in the tileset dialog box is set to Field type, placing embellishment tiles over base tiles selected from columns two or four transforms them into column-one or three base tiles. Embellishment tiles can be placed on top of base tiles. ![]() specifications of lower-layer tiles The A2 tiles in the tileset under the tile palette's A tab (rows three through six) are divided into base tiles (columns one through four from the left) and embellishment tiles (columns five through eight from the left). To use resources created for RPG Maker VX, select VX-Compatible Type. As a general rule, select Field Type for tilesets representing world maps, including oceans and landmasses, and Area Type for all others. ![]() This mainly impacts the special specifications of lower-layer tiles and the handling of battle backgrounds. (It also works in most areas of the engine - just hover over the title of most aspects and info will appear.) To break it down a bit, though, here's your answer:- MODE: The purpose of the tileset. This is a very handy feature that you should keep in mind for if something confuses you in the future. In this case it tells you that there's more information under the Resource Standards area in the help file. If you hover over the name of the part you want more information of in the Database a pop up will appear to tell you a bit about it. ![]()
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